This update will lay the foundation for a lot of the upcoming updates so we can continue to ensure you are playing a fair, equal and interesting game.

Check out what we have changed below:

Medicine & Healing

We have chosen to remove medicine as a reward from battles  However, we have increased the hourly production of medicine from your building. This basically means that you receive more medicine from your buildings (12.000 meds/hour) than from battles now instead of the other way around.

Even though medicine has been removed from normal battles, you can still win significantly more medicine as a reward in events which will be marked to show you can win medicine (not all events will have medicine as a reward). So keep an eye out for those! 

Another change we have made concerning medicine, is that your characters will no longer need several resources to heal but only medicine from level 4 on. This means, you will only use medicine to heal your characters, no money ($) is needed. We have also halved the healing time needed for all characters!

Building & Training

We have also changed the upgrade costs of your buildings. Instead of using medicine for your doctor’s building and ammo for your shooting range, you will use building material.

You will unlock the Gun Shop as soon as the first character has reached level 5. 

The bonus in the Gun Shop and the Contractor has been increased from 30% to 50%. So you can now train your characters much faster and the buildings are upgraded faster. 

This means: faster training and construction!

If you have any questions about this update, don’t hesitate to contact our support team or send us a message on social media (Facebook & Instagram). We will be more than happy to explain any changes we have made.

We want to assure you that even though it may look like we are taking things out of the game, the new balancing of the game will enhance your gaming experience and make it possible to bring you even more exciting updates in the future.